Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!bbn.com!cosell From: cosell@bbn.com (Bernie Cosell) Newsgroups: comp.sys.amiga Subject: Re: Tetris Clones Message-ID: <55935@bbn.BBN.COM> Date: 9 May 90 12:22:43 GMT References: <279@estinc.UUCP> <1125@metaphor.Metaphor.COM> <280@estinc.UUCP> <103@fishpond.UUCP> <1990May9.041230.841@uncecs.edu> Sender: news@bbn.com Lines: 52 kms@uncecs.edu (Ken Steele) writes: }In article <103@fishpond.UUCP>, fnf@fishpond.UUCP (Fred Fish) writes: }> In article tadguy@cs.odu.edu (Tad Guy) writes: }> >I was under the impression that if something is free (ie, no profit) }> >then the creator/distributor of the free code cannot be threatened }> >like this... }> }> Not so according to my understanding of copyright law. Actual profit or }> profit motive has nothing to do with whether or not infringement has taken }> place and whether or not damages can or will be imposed by the court. }> }> -Fred (still waiting for something in writing from Spectrum Holobyte) }What exactly is being infringed here according to Spectrum Holobyte? }Is it some specific aspect (like too close a name) which all have }in common? Or is it more vague, like "look and feel"? }In the case of the latter, how could anyone escape such a charge? }For example, California Dreams "BlockOut" certainly "reminds" me }of Tetris--and its 3D aspect doesn't diminish that portion of its }look-and-feel. Either you're being disingenuous, or else remarkably non-observant. One can at least make a case that "blockout" represents a defensible expansion of SH's original. On the other hand, most of the programs of concern to Fred, and that SH is complaining about, are *clearly* little more than ripoffs. That the game is simple, elegant, and well-balanced is a testament to its creator [don't you wish *YOU* could come up with an idea that good... just once... I'm hoping I can manage it just once in my career, but I'm still waiting (and not getting any younger...:-))]; unfortunately, it is also virtually an engraved invitation to the copy-cats. It doesn't take a genius to *write* a tetris ripoff... the genius was in figuring it out in the first place. In fact, the simplicity of the program works against it, since any half-competent hacker can knock one out [on the other hand, games which might well embody _less_ creative genius, say the much-lauded DM or Falcon or the like, aren't beleaguered with ripoffs because they're too hard to program up. "security by complexity", in essence]. I can't comment on the legal merits of SH's case --- but I confess that I'm really quite sympathetic to their cause. I long to have the clarity of vision to be able to someday come up with something as elegant as Tetris; it pains me to realize, however, that if I do I can be assured that my 'market' will be flooded by hundreds of look-alikes. That the merit (and rewards) of a program are measured not by the beauty of its ideas, but by how hard it is to reimplement strikes me as pretty sad. /Bernie\