Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!purdue!haven!ncifcrf!nlm-mcs!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn) Newsgroups: comp.sys.apple2 Subject: Re: Backing up Dungeon Master Message-ID: <12756@smoke.BRL.MIL> Date: 2 May 90 05:27:41 GMT References: Organization: U.S. Army Ballistic Research Laboratory Lines: 21 In article joseph@elbereth.rutgers.edu (Seymour Joseph) writes: >... When the patches are applied, the copy boots and runs, >but IT KNOWS ITS A COPY! Some software publishers vary the copy protection slightly from time to time, to make cracking by "recipe" unlikely to succeed. Xenocide was like that, although I cracked mine anyway. I would like to hear of a successful crack of Dungeon Master. >A previous game by FTL software, SUNDOG (for the older Apple IIs) was >also a great, and very complex game and had the most annoying copy >protection. Worse than that, the original disks wouldn't even work all the time. >It was kind of funny, but I am not a pirate. I am a legal owner of >both games and I would like to make a backup of Dungeon Master. Me, too. Maybe this sort of nonsense is helping kill sales to IIGS owners, since we tend to have hard disks and would much prefer to run our software from them instead of the 3.5" drive.