Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!usc!jarthur!nntp-server.caltech.edu!tybalt.caltech.edu!gbrown From: gbrown@tybalt.caltech.edu (Glenn C. Brown) Newsgroups: comp.sys.apple2 Subject: Re: An open letter to all Apple II lovers/Apple Bashers Message-ID: <1990May2.211210.20615@laguna.ccsf.caltech.edu> Date: 2 May 90 21:12:10 GMT References: <9005020758.AA27657@apple.com> <12768@smoke.BRL.MIL> Sender: news@laguna.ccsf.caltech.edu Organization: California Institute of Technology Lines: 28 gwyn@smoke.BRL.MIL (Doug Gwyn) writes: [Someone points out that Nintendos sell for $200 (I've seen 'em for <$120) and that means that they'd have to sell 250 of these to make as much money as selling 1 Mac fx. or something like that.] >According to your logic, Nintendo should have sold Macs at 50% margins >instead of their game systems. I wouldn't be at all suprised if Nintendo made 0% profit on the CPU. They have a proprietary encoding scheme for the game cartridges so noone else can manufacture games for the machine. Using this legal monopoly, they make all of their money on the cartriges. Not a bad Idea, for a game machine: The low initial investment makes the things sell, and once people have the CPU, they're going to buy guys to justify their investment. But it wouldn't work for computers: Imagine if only Apple could write programs for the Mac. An interesting aside: An article in the LA Times claimed that the as-yet unused expansion connector on the back of the Nintendo is to be used to network Nintendos so you can compete in nation-wide games competitions, etc. What if they come up with their own on-line services like prodigy? Hmm. --Glenn