Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!sdcc6!sdcc10!bruno From: bruno@sdcc10.ucsd.edu (Bruce W. Mohler) Newsgroups: comp.sys.ibm.pc.programmer Subject: Adding sounds to a PC program Keywords: sound PC Message-ID: <10299@sdcc6.ucsd.edu> Date: 8 May 90 23:41:46 GMT Sender: news@sdcc6.ucsd.edu Lines: 26 What are my options if I want to add portable sound to a game program that would run on a PC without additional hardware? By portable, I mean that it would run on different types of machines at different clock speeds, but would still sound the same. By "without additional hardware", I mean that I don't want to add an additional card that would have sound generation circuitry on it. Am I limited to modifying the ^G bell character? Does this involve tweaking the timer chip? Will I have to use (gag) assembly? Pointers to book, articles, source code, PD/shareware libraries are all appreciated! Thanks, in advance. Bruce Mohler -- Bruce W. Mohler Systems Programmer (aka Staff Analyst) bruno@sdcc10.ucsd.edu voice: 619/586-2218