Path: utzoo!attcan!uunet!samsung!munnari.oz.au!metro!ipso!runxtsa!clubmac From: clubmac@runxtsa.runx.oz.au (Club Mac, Australia's Largest Mac Users Group) Newsgroups: comp.sys.mac.games Subject: Re: Why don't more people write games for the Mac? Message-ID: <1615@runxtsa.runx.oz.au> Date: 30 Apr 90 23:38:15 GMT References: <1990Apr24.152032.9516@smsc.sony.com> <1588@runxtsa.runx.oz.au> <7951@goofy.Apple.COM> Organization: RUNX Unix Timeshare. Sydney, Australia. Lines: 33 In article <7951@goofy.Apple.COM> chewy@apple.com (Paul Snively) writes: >1) We (MacDTS specifically) have, as part of our sample code, code for dealing > with offscreen bit/pixMaps that make it comparatively easy to do flicker > free animation. Is it available to non-partners? >2) We have tools such as the Sound Manager and the MACE system for dealing > with sound compression, decompression, and playback in a very consistent > manner. Let's see some decent examples of using the Sound Manager - I've seen a lot of people express difficulties with SM on comp.sys.mac.programmer. >Well, we'll see if you still feel that way when we ship it. In the >meantime, you're more than welcome to do better. WHEN IS IT GOING TO SHIP? Are we going to see it before Boston Expo? Sure, little ol' me with sweet FA inside information is going to do better than the hordes of programmers working on System 7.0! From all the hype on System 7.0, it better be as good as Jan '84. _____________________________________________________________________________ | Jason Haines, Vice-President | | Club Mac - Australia's Largest Macintosh Users Group | | P.O. Box 213, Holme Building, Sydney University, NSW 2006 | | | | INTERNET:clubmac@runxtsa.runx.oz.au UUCP: uunet!runxtsa.runx.oz.au!clubmac | | ACSNet: clubmac@runxtsa.runx.oz | | | | "We come in peace,shoot to kill,shoot to kill" - Captain Kirk, Star Trekkin'| |_____________________________________________________________________________|