Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!sdd.hp.com!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!apple!apple.com!chewy From: chewy@apple.com (Paul Snively) Newsgroups: comp.sys.mac.games Subject: Re: Why don't more people write games for the Mac? Message-ID: <8011@goofy.Apple.COM> Date: 2 May 90 16:50:02 GMT Sender: usenet@Apple.COM Organization: Apple Computer, Inc. Lines: 71 References:<1990Apr24.152032.9516@smsc.sony.com> <1588@runxtsa.runx.oz.au> <7951@goofy.Apple.COM> <1615@runxtsa.runx.oz.au> In article <1615@runxtsa.runx.oz.au> clubmac@runxtsa.runx.oz.au (Club Mac, Australia's Largest Mac Users Group) writes: > In article <7951@goofy.Apple.COM> chewy@apple.com (Paul Snively) writes: > >1) We (MacDTS specifically) have, as part of our sample code, code for dealing > > with offscreen bit/pixMaps that make it comparatively easy to do flicker > > free animation. > > Is it available to non-partners? Yes. Specifically, if you FTP to apple.com and browse around pub/dts/mac, it's in there somewhere with the rest of the sample code. > >2) We have tools such as the Sound Manager and the MACE system for dealing > > with sound compression, decompression, and playback in a very consistent > > manner. > > Let's see some decent examples of using the Sound Manager - I've seen a lot > of people express difficulties with SM on comp.sys.mac.programmer. Likewise, which is why we have SoundApp now as part of our sample code. Look in the same place as for the offscreen sample. > >Well, we'll see if you still feel that way when we ship it. In the > >meantime, you're more than welcome to do better. > > WHEN IS IT GOING TO SHIP? Optimistically, late summer. > Are we going to see it before Boston Expo? I don't know. > Sure, little ol' me with sweet FA inside information is going to do better than > the hordes of programmers working on System 7.0! From all the hype on System > 7.0, it better be as good as Jan '84. My point was precisely that what we're doing is difficult, given the overall goals of our System Software, and since one of our overriding goals is reliability, it's late. On the other hand, it incorporates some technologies that we felt it important to tell our developers about early so that they wouldn't be completely swamped with new stuff when we suddenly sprung System 7.0 on them. You can't have it both ways; you can't have important information up front, followed by an immediate release of the new stuff. As for the "hordes of programmers working on System 7.0," hopefully everyone knows that the way to get something done quicker isn't to throw more manpower at it. :-) As for "will it be January '84 again," the answer is basically yes--and, as in January of 1984, it will take some time before we see software that really takes advantage of the system. __________________________________________________________________________ Paul Snively Macintosh Developer Technical Support Apple Computer, Inc. 1st Choice: Paul_Snively.DTS@gateway.qm.apple.com 2nd Choice: CHEWBACCA@applelink.apple.com Last Choice: chewy@apple.com Just because I work for Apple Computer, Inc. doesn't mean that I believe what they believe, or vice-versa. __________________________________________________________________________