Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uflorida!haven!wam!nebel From: nebel@wam.umd.edu (Chris D. Nebel) Newsgroups: comp.sys.mac.games Subject: Re: Why don't more people write games for the Mac? Message-ID: <1990May3.170534.25853@wam.umd.edu> Date: 3 May 90 17:05:34 GMT References: <1442@sys.uea.ac.uk> <17739@ultima.cs.uts.oz> <4849@quanta.eng.ohio-state.edu> <9444@chaph.usc.edu> <8988@tank.uchicago.edu> <6848@jarthur.Claremont.EDU> Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: nebel@wam.umd.edu (Chris D. Nebel) Distribution: usa Organization: University of Maryland at College Park Lines: 19 In article <6848@jarthur.Claremont.EDU> kclark@jarthur.Claremont.EDU (The Chaos Assassin) writes: >>Along the same lines, "The Bilestoad" was a nice piece of work -- overhead >>view of two armored warriors chasing each other all over creation, each >>with an axe and a shield.... Kind of sick, actually, I guess.... Kind of sick, yes, but oh, so fun! :) >What happened to this game ? I saw an ad for it once and thought that it >would be a good game. Was it ? Is it ? For the Apple series, correct ? As far as I know, it was only availible on the Apple II. A friend and I once spent an afternoon playing it head-to-head. It definitely appealed to the, ah, baser instincts. Only game I've ever seen where you could chop somebody's arms off. On the whole, great fun, but very hard to control, especially with keyboard. Chris Nebel "Heh. Heh. Nyaaaa ah ha ha ha ha!!!! .... Oh. Pardon me." nebel@wam.umd.edu