Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!purdue!haven!wam!nebel From: nebel@wam.umd.edu (Chris D. Nebel) Newsgroups: comp.sys.mac.games Subject: Re: Why don't more people write games for the Mac? Message-ID: <1990May4.160821.11326@wam.umd.edu> Date: 4 May 90 16:08:21 GMT References: <31GJ2CK@xavier.swarthmore.edu> Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: nebel@wam.umd.edu (Chris D. Nebel) Distribution: usa Organization: University of Maryland at College Park Lines: 17 In article <31GJ2CK@xavier.swarthmore.edu> jbg93@campus.swarthmore.edu writes: >yeah, I remember Bilestoad. That was before Macs were invented, if I recollect >rightly. My friends and I used to spend many lunchetimes in junior high >playing that game. of course only a select few of us ever mastered the >keyboard controls (which were actually not too bad once you got to know them). >Wouldn't that be cool ported to the Mac II in full color and all of it's gory >detail. It was gross enough to get all of us interested (these were junior >high kids, remember) with the measly apple ][e graphics, but just think of the >possibilities... This does have interesting possiblities. Does anyone know who published Bilestoad and whether or not they're still around? If they're defunct, who (if anyone) would you have to ask to get permission to do a port? Chris Nebel nebel@wam.umd.edu