Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uwm.edu!zaphod.mps.ohio-state.edu!samsung!noose.ecn.purdue.edu!newton.physics.purdue.edu!cca From: cca@newton.physics.purdue.edu (Charles C. Allen) Newsgroups: comp.sys.mac.games Subject: Re: Why don't more people write games for the Mac? Message-ID: <3656@newton.physics.purdue.edu> Date: 5 May 90 22:36:03 GMT References: <1442@sys.uea.ac.uk> <17739@ultima.cs.uts.oz> <17796@well.sf.ca.us> Distribution: usa Organization: Purdue Univ. Physics Dept, W.Lafayette, IN Lines: 19 >>>This has NOT been SSI's experience. NONE of their Mac games have sold >>>in any significant quantities. >>The operative word in the post you respond to is _well_. farren@well.sf.ca.us (Mike Farren): > Nope. The operative word in the post is NONE. Not the ones that were done > well, not the ones that were done poorly, NONE. And, as I said, this has > also been the experience of every other game publisher I've ever asked about > this. Please tell us which games have been done "well", in your opinion. I find that the game publishers and I often disagree about how well a game has been ported. Charles Allen Internet: cca@newton.physics.purdue.edu Department of Physics HEPnet: purdnu::allen, fnal::cca Purdue University talknet: 317/494-9776 West Lafayette, IN 47907