Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uflorida!haven!wam!nebel From: nebel@wam.umd.edu (Chris D. Nebel) Newsgroups: comp.sys.mac.games Subject: Re: Why don't more people write games for the Mac? Message-ID: <1990May8.163407.15449@wam.umd.edu> Date: 8 May 90 16:34:07 GMT References: <31GJ2CK@xavier.swarthmore.edu> <9133@tank.uchicago.edu> Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: nebel@wam.umd.edu (Chris D. Nebel) Distribution: usa Organization: University of Maryland at College Park Lines: 16 In article <9133@tank.uchicago.edu> bfb1@tank.uchicago.edu (B. F. Braumoeller) writes: >Y'know, this has potential. Out of all of the games I mentioned so many >zillion messages ago, I've seen more responses which start off with, "Hey, >yeah, Bilestoad! I remember...." IMO, this was one heckuva game; I'd buy a >good version if such were to be made, and from the sound of it so would a >lot of people. Right? > >So. The big question. Who can we con into writing it? Has to be someone Actually, I could be conned into writing it as long as all I had to do was write the game itself (i.e., not sell it!). I'd love to port some old Apple ][ games. Anyone remember Bolo? Chris Nebel nebel@wam.umd.edu