Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!snorkelwacker!mintaka!chaos.cs.brandeis.edu!chaos!philbo From: philbo@chaos.cs.brandeis.edu (Phil Gross) Newsgroups: comp.sys.mac.games Subject: Re: Why don't more people write games for the Mac? Message-ID: Date: 8 May 90 16:56:50 GMT References: <31GJ2CK@xavier.swarthmore.edu> <9133@tank.uchicago.edu> <1990May8.163407.15449@wam.umd.edu> Sender: @chaos.cs.brandeis.edu Distribution: usa Organization: Quantum Mechanics. No job too small, no velocity too large Lines: 16 In-Reply-To: nebel@wam.umd.edu's message of 8 May 90 16:34:07 GMT Do it, Chris!!!!! Port those games! If you have a copy of the apple II game, write the company and ask for permission to port it. You don't have to sell it, just either distribute it as public domain or shareware. If you need help with the legal aspect of talking to the original authors, please E-mail me, and I'll help as far as I can. There are a *LOT* of old appleII games that would be great on a mac! -- "Non sequitor est disputatum" "Non sequitor non carborundum" "Festina mente" philbo@chaos.cs.brandeis.edu | .......Copyright (C) 1990 By Philip Gross...... MB 1241/Brandeis University | Permission to copy for noncommercial use only PO Box 9110 Waltham, MA 02254 | other than net propogation, All Rights Reserved