Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uwm.edu!rpi!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!uunet!atexnet!cvbnet!aperez From: aperez@cvbnet.UUCP (Arturo Perez x6739) Newsgroups: comp.sys.mac.games Subject: Re: Why don't more people write games for the Mac? Message-ID: <287@cvbnetPrime.COM> Date: 7 May 90 15:40:44 GMT References: <17796@well.sf.ca.us> Sender: postnews@cvbnetPrime.COM Distribution: usa Lines: 52 From article <17796@well.sf.ca.us>, by farren@well.sf.ca.us (Mike Farren): > ifan572@walt.cc.utexas.edu (Allen Wessels) writes: > >>In article <17540@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >>>This has NOT been SSI's experience. NONE of their Mac games have sold >>>in any significant quantities. >>The operative word in the post you respond to is _well_. > > Nope. The operative word in the post is NONE. Not the ones that were done > well, not the ones that were done poorly, NONE. And, as I said, this has > also been the experience of every other game publisher I've ever asked about > this. > > I'll tell you what, though. I'm doing a port of SSI's Storm Across Europe > just as soon as I finish up the Amiga and IBM versions. I plan on doing it > well - I take a great deal of pride in my ports, and believe that I do a > damn good job of them. This one, for example, will be as completely Mac-like > -- > Mike Farren farren@well.sf.ca.us I don't know. Something seems flawed in this approach of writing the game for a particular machine and then porting it. You're essentially guaranteeing that the game won't look like a typical Mac application, no matter how well you port it. It may or may not look like a game that was written on a DOS machine, but it certainly won't look like a game that was written on the Mac. Why? It won't look like it was written on the Mac because it'll take too much effort to port it using all of the Mac Toolkit you should use. For example, the recent expression of disgust at the Omega game. Instead of porting the game "correctly" the company used their home grown code, instead of the toolbox routines for things like scrollbars, the menu item, et al. Makes the thing look pretty gross to a Mac-ophile. Mac users are an unusual computer-using group. Their desire for applications that behave as closely as normal to the typical Mac application (as defined by Apple Computers) verges on the compulsive. Any other group of computer users don't have such high expectations of conformity. Now, I've not written anything for the Mac, but I have written lots of portable code. How hard is it to design something that is easily ported and that allows taking advantage of native graphics systems? Imagine writing something for the Mac (which is supposed to be one of the best, if not the best, development systems) and then porting it in 3 weeks to DOS running windows. Is that doable? Arturo Perez ComputerVision, a division of Prime aperez@cvbnet.prime.com Too much information, like a bullet through my brain -- The Police