Xref: utzoo comp.sys.mac.hardware:3311 comp.sys.mac.programmer:14668 Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!kth.se!draken!d88-jwa From: d88-jwa@nada.kth.se (Jon Watte) Newsgroups: comp.sys.mac.hardware,comp.sys.mac.programmer Subject: How can I blast data onto my 24bit card ? Message-ID: <1990May8.203013.29187@nada.kth.se> Date: 8 May 90 20:30:13 GMT Reply-To: d88-jwa@nada.kth.se (Jon W{tte) Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 33 I have a RasterOps 24bit card in my SE/30, and I'm quite happy with it. I only have this problem: I want to TRY and make an arcade game using 24bit color. This involves blasting longs into memory. No problem, I take baseAddr and rowBytes and do the appropriate arithmetics, assign a long * and try to draw a line. No go. Maybe the wrong address ? Break in roms and check QuickDraw draw the line. Right address. Tweaking and trying for four hours. No go. Copying the memory-move instructions from QD into an asm construct. No go. Obviously, there is something fishy going on. How can I copy a long into screen memory and have it show as a dot ? (PS: Screen memory for this card is mapped starting at FB002000) h+ -- --- Stay alert ! - Trust no one ! - Keep your laser handy ! --- h+@nada.kth.se == h+@proxxi.se == Jon Watte