Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!cs.utexas.edu!rice!sun-spots-request From: tday@cs.ucl.ac.uk (Tim Day) Newsgroups: comp.sys.sun Subject: SPARCstation flight simulator (seen at SIGGRAPH) Keywords: Software Message-ID: <7379@brazos.Rice.edu> Date: 3 May 90 16:24:39 GMT Sender: news@rice.edu Organization: Sun-Spots Lines: 15 Approved: Sun-Spots@rice.edu X-Sun-Spots-Digest: Volume 9, Issue 149, message 10 At the SIGGRAPH trade exhibition in Boston last year, the most impressive demo on the Sun stand was a flight simulator flying over real DEMs (digital elevation models). I did ask for some info on it, but never heard anything. Does anyone actually have a copy of this? Has anyone seen it since? Does Sun sell it? I did try writing my own, but could only do wireframe without hidden surface removal at reasonable speed through Sunview; simple back-to-front rendering with polygons was too slow (yes, I was double-buffering, using pw_lock and writing directly to the screen; the GX doesn't seem to accelerate retained canvases). The Sun demo also seemed to be rendering the DEM at a resolution dependent on distance, which probably speeds things up a fair bit. Don't know if they were accessing the GX chips at a lower level as well... I have't been able to obtain a copy of the elusive ''GX Technical Note'' to find out anything about this.