Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!microsoft!kensy From: kensy@microsoft.UUCP (Ken SYKES) Newsgroups: comp.windows.ms Subject: Re: Getting Started Message-ID: <54432@microsoft.UUCP> Date: 1 May 90 23:57:32 GMT References: <292600002@trsvax> Reply-To: kensy@microsoft.UUCP (Ken SYKES) Organization: Microsoft Corp., Redmond WA Lines: 31 Here is one thing to consider when purchasing your development tools: For better or for worse, using the development tools that Microsoft itself uses allows you to keep in step with changes in the operating system. C is the "official" language for Windows and almost all of the documentation assumes that this is the language you are developing in. While Microsoft tools are a little more expensive than the other tools you can at least be sure that as changes occur in the operating system that your tools will be updated to support the changes. I purchased Microsoft tools for this reason EVEN BEFORE working at Microsoft and this philosophy has paid off. Not to mention that that our tools are pretty good. The C compiler generates good code in most cases (C 6.0 especially), we provide source-level debugging in both DOS and Windows, and we have a very large support group available to answer your questions. As far as Actor goes it is an interesting alternative. It seems like you will be able to generate small to medium size applications faster than writing them in C and is ideal for "quick&dirty" apps. To what extent it applies to large scale programs or to more advanced features such as DLLs I can't say - haven't developed anything in it. The ads look good though. Also if you are developing commercial apps you'll have to look closely at the memory overhead, speed hit, run-time licensing, etc. if you use actor. My personal opinion is commercial apps should be written in C. Hope this helps. --Ken Sykes --------------------------------- I do not speak officially for Microsoft. In fact, I don't speak officially at all!