Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uwm.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!aplcen!haven!umbc3!umbc5.umbc.edu!petey From: petey@umbc5.umbc.edu Newsgroups: comp.graphics Subject: FLIGHT SIMULATOR Message-ID: <3370@umbc3.UMBC.EDU> Date: 29 May 90 22:35:11 GMT Sender: newspost@umbc3.UMBC.EDU Reply-To: petey@umbc5.umbc.edu Distribution: usa Organization: University of Maryland, Baltimore County Lines: 19 This one is to all the math wizards... Im writeing a 3D flight simulator. Actually, I wouldnt call it a simulator. Anyway, here's my problem: If the viewers point of view is at coordinated px,py,pz and given, yaw,pitch,roll( view rotation about the y,x,z axis's sp?) and given that I want to move the plane forward say h units. How do I compute the px'.py',pz' ? Is there an easy way? Ive played around with sin's and cos's like crazy, but I cant get it quite right. HEEEEEEELLLPP!!! thanks in advance!!! Petey