Path: utzoo!attcan!uunet!aplcen!uakari.primate.wisc.edu!sdd.hp.com!ucsd!ucbvax!agate!darkstar!ucscb.UCSC.EDU!davids From: davids@ucscb.UCSC.EDU (Dave Schreiber) Newsgroups: comp.sys.amiga Subject: Re: Game vs Multitasking Message-ID: <3871@darkstar.ucsc.edu> Date: 29 May 90 19:33:00 GMT References: <7373@bula.se> Sender: usenet@darkstar.ucsc.edu Distribution: comp Organization: UCSC Open Access Lines: 53 In article mt87692@tut.fi (Mikko Tsokkinen) writes: >In article <7373@bula.se> bjornk@bula.se (Bjorn Knutsson) writes: >> [...] >> >2. Should game multitask? >> > there are few drawbacks: Copy-protection is alot harder to make and you >> > very easily run out of memory. > >> Again, I wouldn't buy a game that won't let me multitask. I don't even want >> programs that take over the display. Also, if your program is copy protected >> I will hesitate to buy it. Word-in-the-manual, if done right, is OK. Any disk >> based protection is out. > ... > And BTW my game contains fractal landscape and complex 3D objects, you >seriously think 68000 can run it and some other programs simultaneusly? >NO WAY MAN! Of course a 68000 can run it and other programs. It's not like the chip is going to explode or something if you try it :-). Your game will just run more slowly that it otherwise would (depending on how many tasks are being run, how processor intensive they are, their priorities, etc.). The choice, however, should be left up to the user; I personally don't like being told what my system's capabilities are when the programmer has no idea just what my system is. >> >4. Should game be exitable? > > Floppy users and low mem people will reset their machines anyway thanks to >fracmentation and viruses! But this can be easily provided! > Your _assumption_ that floppy and low mem people will reset the machines anyway is not a good enough reason to make _everyone_ reset their machines after playing your game. If people want to reset their machines, they can do it perfectly well without the programmer forcing them. > >> Bjorn Knutsson / USENET: bjornk@bula.se or sunic!sics!bula!bjornk >-- >Mikko "Assembler rules OK!" Tsokkinen -- Dave Schreiber The blue leprechaun at davids@slugmail.ucsc.edu (prefered but flakey) or (not both) davids@ucscb.ucsc.edu "Coffee, Darling?"