Path: utzoo!attcan!uunet!mailrus!iuvax!rutgers!mephisto!prism!fsu!geomag!prem From: prem@geomag.fsu.edu (Prem Subrahmanyam) Newsgroups: comp.sys.amiga Subject: Re: Renderman Message-ID: <838@fsu.scri.fsu.edu> Date: 30 May 90 13:39:59 GMT References: <2893@crash.cts.com> Sender: news@fsu.scri.fsu.edu Reply-To: prem@geomag.UUCP (Prem Subrahmanyam) Organization: Florida State University Computing Center Lines: 12 In article <2893@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: >as I've seen in Pixar animations. And the one effect that none of the >packages for the Amiga have is depth of field, wher stuff closer, or farther >from the camera goes out of focus. Actually, no _commercial_ Amiga renderer supports variable depth of field, however, the _public domain_ ray-tracer, DBW_Render, does support this, plus a whole lot more nice features, like fractals, procedural marble/ wood/mottling textures, etc. The only problem with DBW right now is the lack of a decent user interface--I'm trying to design a Modeler3d to DBW converter as we speak. ---Prem Subrahmanyam