Path: utzoo!utgpu!news-server.csri.toronto.edu!qucdn!leek Newsgroups: comp.sys.amiga Subject: Re: Game vs Multitasking Organization: Queen's University at Kingston Date: Wednesday, 30 May 1990 13:28:12 EDT From: Message-ID: <90150.132813LEEK@QUCDN.BITNET> Distribution: comp References: <7373@bula.se> In article , mt87692@tut.fi (Mikko Tsokkinen) says: > > > The reason I said copy protection is harder to make I mean this: > - game multitasks so one nice fellow starts Debugger and then the game > which for example asks the words from manual. As soon as the title screen > appears back to debugger and save the whole thing to disk and check the > tasks pc and search the starting point. GREAT words are gone! And if > it asks manual words all the time nobody plays it. > - The only conclusions seems to make parallel dongles. Definitely no parallel dongles nor any of the perpherial ports. It will break some of the hardware that relies on the parallel/serial ports. It is also a pain for someone like my to have remove the monitor, pull out the 'CPU' box of my A1000 carefully, unplug the printer cable, plug in the dongle, turn on the machine and cold boot it every single #@%#%# time I want to play some games (if all games have their particular dongles) and undo it when I have to work or play a different game... I would DEFINITELY sue the dongle maker if any of my perpheial breaks down due to power cycling (switch machine on/off) or any 8520 chips or I/O chips in my perpherials needed to be replaced. Same goes for copy protections that uses software timing loops that can potentially damage a floppy drive. Even with a dongle and may be copy protection, one can always use a hardware 68000 emulation and do a real time trace to I/O access or something like that. (That really depends on whether the software is worth the effort) > > And BTW my game contains fractal landscape and complex 3D objects, you >seriously think 68000 can run it and some other programs simultaneusly? >NO WAY MAN! What about my 20 MHz 68020 with a 24 MHz 68882 ?? (or someone with a 50MHz 68040 ?) I can see turning off multitasking for a 68000, but not on a much faster processor with more RAM and may be math coprocessor... > > In my programs case the speed isn't actyally increasing but you can see >the objects much better. BTW do you really like that I don't use extra >speed and let other programs run is better than extra details? > >> >4. Should game be exitable? > > Floppy users and low mem people will reset their machines anyway thanks to >fracmentation and viruses! But this can be easily provided! > >> --- >> Bjorn Knutsson / USENET: bjornk@bula.se or sunic!sics!bula!bjornk >> Stangholmsbacken 44 / Phone : +46-8-710 7223 >> S-127 40 SKARHOLMEN / "Oh dear, I think you'll find reality's on the >> S W E D E N / blink again." -- Marvin The Paranoid Android > >MITT > >-- >Mikko "Assembler rules OK!" Tsokkinen >Internet mt87692@tut.fi : UUCP tut!mt87692 : Bitnet mt87692@fintut K. C. Lee (Grad. Student)