Path: utzoo!attcan!uunet!jarthur!usc!pollux.usc.edu!papa From: papa@pollux.usc.edu (Marco Papa) Newsgroups: comp.sys.amiga Subject: Re: Does Shareware hurt professional software development? Message-ID: <25004@usc.edu> Date: 31 May 90 07:42:21 GMT References: <1640@lpami.wimsey.bc.ca> Sender: news@usc.edu Organization: Felsina Software, Los Angeles, CA Lines: 53 In article <1640@lpami.wimsey.bc.ca> lphillips@lpami.wimsey.bc.ca (Larry Phillips) writes: >In <24937@usc.edu>, papa@pollux.usc.edu (Marco Papa) writes: >>Similarly have shareware and freeware sales of Amiga comm programs impacted >>A-Talk III sales? They have somewhat, but we've been hard at work at always >>being one step ahead (first with a tek emulator, first with Zmodem support, >>first with multi-serial, etc..). That is, users have benefitted from the >>competition between commercial and freeware/shareware, since we have had to >>continuously update the program with new features. I doubt I would have >>continued to do that if the rest of the software competition was lousy. >A very healthy attitude Marco, and a far cry from the whining I used to hear >from the folks at MSS when they were telling me that Aterm was destroying their >market. Never mind that Online! was buggy as hell. [stuff deleted] Yea, whining is not that useful. Besides, word of mouth is still THE best way to sell software. If people start saying that a product is garbage, word gets out real soon. Aterm in fact was/is a really nice product. As I recall it had the first GOOD implementation of Kermit, with 8-bit quoting, long packets, and other bells, much earlier than I was able to get the XPR-version going with the help of Steve Walton. I think that collaborations CAN happen, when you feel confident about yourself and your products. I had no problem getting the Arexx code from Willy Langeveld, and in turn help him design and debug XPR. Or similarly do XPR-Kermit with Steve, and put in the public domain, for everybody, including MSS, to pick up. >I spit on attitudes like that, and I'm glad to see that you feel you can >compete without snivelling about unfair competition, and that the freeware and >shareware acts as an incemtive for improving your product. > >This is How It Should Be. While I do agree with the above statement, my previous thoughts about the copy-cats of Tetris games still stand, at least for all versions of the games that might infringe the product. That would be unfair competition in my language. -- Marco P.S.: The Nintendo ad for Gameboy had the following "interesting" notice referring to the version of Tetris that is now included with every Gameboy machine: +Tetris ... + TM and (c) Elorg, licensed to B.P.S., Sub-Licensed to Nintendo (c) 1989 B.P.S. (c) 1989 Nintendo. All Rights reserved. Original concept, design and program by Alexey Patzhitnov. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Xerox sues somebody for copying?" -- David Letterman -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=