Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga Subject: Re: Game vs Multitasking Keywords: Game Users Message-ID: <18282@well.sf.ca.us> Date: 1 Jun 90 09:08:09 GMT References: <7373@bula.se> <9143@rouge.usl.edu> Distribution: comp Lines: 33 wakres01@pa.usl.edu (1712 Stelly John B) writes: >>> And BTW my game contains fractal landscape and complex 3D objects, you >>>seriously think 68000 can run it and some other programs simultaneusly? >>>NO WAY MAN! >> >>Of course a 68000 can run it and other programs. > >Oh, come on, you know what he means... the game would be unplayable on a 68000, >unless it devotes its full attention to the game. So? The decision should be in the hands of the user, not the game. When I did the port of Crystal Quest to the Ami, it was clear that on a standard 68000, multitasking made it play _very_ weirdly - but you CAN do it, if you want. I don't _force_ you to run other programs in the background, but neither do I force you _not_ to. Seems to work quite well. >Personally, I want games that multi-task, and are HD-installable (and if I >ever finish any of the ones I'm working on, they will be) I understand that >some things are easier to do when your program owns the system, and some are >only possible in this situation, but when you start making assumptions about >the computer you are running on, you will inevitably run into problems on >some systems... You don't need to trash the system in order to get control of almost all of it - and you most emphatically do NOT need to force the player to reboot once the game is over except under the most exceptional of circumstances - a game which needs ALL of memory in order to operate, a rare occurence indeed. C'mon, folks - use your imagination, use your skill. Make 'em good games, then go the next step and make 'em Great games - you can do it! -- Mike Farren farren@well.sf.ca.us