Path: utzoo!attcan!uunet!philmtl!altitude!menzies From: menzies@altitude.CAM.ORG (Stephen Menzies) Newsgroups: comp.sys.amiga Subject: Re: Renderman Message-ID: <1990Jun1.053015.19721@altitude.CAM.ORG> Date: 1 Jun 90 05:30:15 GMT References: <2893@crash.cts.com> Organization: None Lines: 21 seanc@pro-party.cts.com (Sean Cunningham) writes: > >Alot of the packages we have now support texture mapping of IFFs, but I'd like >to see procedural texture-mapping, which is faster, and user definable. You might check out Impulse's TurboSilverSV. It already has several procedural textures - angular, bricks, checks, disturbed (produces a bump map), grid, layers, marble and wood. They render in fast solid model and raytrace. Personally , I look forward to topographical bump mapping - bump maps that are produced by reading the gray scale of an image. Simply put, a digitized texture can be mapped with some depth in it. The map cannot throw a shadow (that's displacement mapping) but it will take specular hits - in 24 bit this is a necessity , otherwise everything is plastic. > >Sean -- Stephen Menzies email: menzies@altitude.CAM.ORG