Path: utzoo!attcan!uunet!munnari.oz.au!uhccux!ames!apple!agate!e260-2f!laba-1ei From: laba-1ei@e260-2f.berkeley.edu (Joseph Chung) Newsgroups: comp.sys.amiga Subject: Re: Difficulty in programming Message-ID: <1990Jun2.063414.10292@agate.berkeley.edu> Date: 2 Jun 90 06:34:14 GMT References: <2487@zipeecs.umich.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator;;;;ZU44) Reply-To: laba-1ei@e260-2f (Joseph Chung) Organization: University of California, Berkeley Lines: 31 In article <2487@zipeecs.umich.edu> gilgalad@dip.eecs.umich.edu (Ralph Seguin) writes: >Hi. I've been watching the discussion of how difficult it is to >program the Amiga versus other systems. I've seen a lot of nonsense. >Somebody has been making claims that it is relatively difficult to >program the Amiga. It is just as easy, and often far easier to write >stuff for the Amiga than most other systems around. > Try this one on for size: In an IBM (no flames please!), if I want to put a character anywhere on the screen, I just 1. load a segment register with the segment of the screen. 2. write the proper byte to the screen location (using a simple offset) (In short, is a basic POKE command!) How would you accomplish this in an Amiga? Let's see. 1. Create my own screen, or should it be my window (damn, where did I put my copy of NewWindow struct ...) The above is just one very tiny example. In short, I would like you to show me how programming a multitasking system can be *easier* than programming a monotasking one. -jc -- Joseph Chung == You can always find what you're not looking for! == laba-1ei@web.berkeley.edu