Path: utzoo!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucsd!usc!snorkelwacker!bloom-beacon!eru!luth!sunic!kth.se!draken!nv89-rbi From: nv89-rbi@nada.kth.se (Ron Birk) Newsgroups: comp.sys.amiga.games Subject: Re: Dragon's Lair II - Escape Message-ID: <1990May29.141243.6115@nada.kth.se> Date: 29 May 90 14:12:43 GMT Article-I.D.: nada.1990May29.141243.6115 References: <691@amylnd.stgt.sub.org> Reply-To: nv89-rbi@nada.kth.se (Ron Birk) Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 8 Ok, here come the solution: When the monster come draw to the opposite deirection, then up, the opposite to the first movement, an then oppisite to the latest. (All because you never know which version you play F<->F) Ron Birk