Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uflorida!CRASH@MAPLE.CIRCA.UFL.EDU From: crash@oak.circa.ufl.edu (Larry Gordon) Newsgroups: comp.sys.amiga.games Subject: Re: Champions of Krynn Message-ID: <00937757.628F8760@MAPLE.CIRCA.UFL.EDU> Date: 30 May 90 21:04:37 GMT References: <3866@jato.Jpl.Nasa.Gov> Sender: news@uflorida.cis.ufl.EDU Reply-To: crash@oak.circa.ufl.edu (Larry Gordon) Organization: Center for Instructional and Research Computing Activities Lines: 45 In article <3866@jato.Jpl.Nasa.Gov>, matt@onyx.jpl.nasa.gov (matt of ASTD) writes: >In CoK I must commend the battle sequences. Fighting the battles >allows the use of tactics for increased success. For example, >hitting spell casters first, trying to manuever the bad guys >above or below the party, etc. > >I was worried that the battle sequences would become boring >because weak creatures would constantly drag the party into >combat. However, the bad guys become more vicious as the >adventure continuous. This means that combat is also important >and generally can't be done thinking about something else. > >I do have a problem though. Does anyone know how to slow down >the combat messages? Go into ALTER on the ENCAMP screen and change the SPEED >Does anyone know how to speed up the >regular messages? Whenever my party leaves treasure on the ground >we get this slow message asking them if it is ok. I would like >to speed this up. Same way. I believe you can change this during combat as well. I believe I've found a bug in the game. I use the mouse to play the game (because it's simpler) but something I'm doing is making the game not recognize pointing&clicking on the characters for commands such as view or memorize. Anyone else have this problem? I really think that COK is a great game, but I believe that more time could have been spent with the conversion to Amiga. I think Amiga's graphics capabilities far outrank those of the IBM EGA version of the game they ported over. It reminds me of Teenage Mutant Ninja Turtles for Amiga. It looks exactly like the IBM (of course its a terrible came, in itself.) In fact, a friend told me that 688 attack sub was a direct port over from the IBM EGA version when a VGA version was available. Now correct me if I'm wrong, but wouldn't you think Amiga would be capable of handling (ahem) 'the awesome VGA graphics' which make (cough) IBM the 'leader in the computing field?' Just some thoughts... _______________________________________________________________________________ Crash@maple.circa.ufl.edu Larry Gordon 'No generalization is worth a damn, including this one' _______________________________________________________________________________