Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!umich!samsung!zaphod.mps.ohio-state.edu!swrinde!ucsd!hub.ucsb.edu!ucsbuxa!6600mict From: 6600mict@ucsbuxa.ucsb.edu (Mark Rigby) Newsgroups: comp.sys.amiga.games Subject: Re: Xenon II Message-ID: <5569@hub.ucsb.edu> Date: 31 May 90 01:49:36 GMT References: <27190@masscomp.ccur.com> <1990May25.154156.24591@nada.kth.se> <7409@ucdavis.ucdavis.edu> <1990May26.074300.7173@nada.kth.se> Sender: news@hub.ucsb.edu Lines: 21 In article <1990May26.074300.7173@nada.kth.se> nv89-rbi@nada.kth.se (Ron Birk) writes: >I came to level FIVE in xenon II, and do not really hold with you. >There are some games that are better, like BloodMoney and SILKWORM!! >The Bitmaps Brother (Who made the game) are busy with other games just >now, like Speedball II and the long waiting Cadaver, which will be a >very very good game. Anyone who played fairligt on the spectrum or the >c64 will be ver excited!! I disagree. Bloodmoney was too hard to be any fun and Silkworm was such a poor translation that I disliked it. Silkworm is an awesome arcade game but is a poor game on the Amiga. Level 5 on Xenon II? So what. I solved it and got to level 4 a second time before I got bored. No, I did not use a trainer! I did use an auto-fire joystick, though. Without one, the final challenge monster is impossible.