Path: utzoo!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!mailrus!umich!samsung!munnari.oz.au!sirius.ucs.adelaide.edu.au!sirius.ua.oz.au!rfrost From: rfrost@spam.ua.oz.au (Richard Frost) Newsgroups: comp.sys.amiga.games Subject: Re: Dragon's Lair II - Escape Message-ID: Date: 31 May 90 14:22:33 GMT Article-I.D.: spam.RFROST.90May31235233 References: <691@amylnd.stgt.sub.org> <1990May29.141243.6115@nada.kth.se> Sender: news@ucs.adelaide.edu.au Organization: Dept. of Stats Pure & Appl. Maths, Adelaide University Lines: 22 In-reply-to: nv89-rbi@nada.kth.se's message of 29 May 90 14:12:43 GMT In response to Ron Birk's reply on Dragon's Lair II soln.. >When the monster come draw to the opposite deirection, then up, >the opposite to the first movement, an then oppisite to the latest. >(All because you never know which version you play F<->F) Please re-word this so it makes a little more sense please. What exactly are the directions ????? -- ______________________________________________________________________________ _ ___ | Email Address: rfrost@spam.ua.oz.au I) I_ | I\ ichard I rost | FidoNet (ADAM LINK BBS): 3:680/805 Richard Frost ---------------------+-------------------------------------------------------- Bewildered Earth Scientist: "How do you re-wire alien equipment like that??" Dr. Who: "Its easy when you've had 900 years experience in alien technology." ______________________________________________________________________________