Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uwm.edu!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!bloom-beacon!eru!luth!sunic!kth.se!draken!nv89-rbi From: nv89-rbi@nada.kth.se (Ron Birk) Newsgroups: comp.sys.amiga.games Subject: Re: Dragon's Lair II - Escape Message-ID: <1990May31.215844.1629@nada.kth.se> Date: 31 May 90 21:58:44 GMT References: <691@amylnd.stgt.sub.org> <1990May29.141243.6115@nada.kth.se> Reply-To: nv89-rbi@nada.kth.se (Ron Birk) Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 14 First of all I want to congratulate Randy Linden etc to make such a good game (the programming graphics etc.). Maybe not fun to play, but we could not have all... Ok, what I mean is that you never know from which direction yousee the game. Sometime from left and sometime from right (like mirror). So start with drawing the joystick to, ah better like this. If the monster come in the left then: Right, Up, Left, Right And: Left, Up, Right, Left if the monster come from the right. Ron Birk