Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!tut.cis.ohio-state.edu!dinghy.cis.ohio-state.edu!martens From: martens@dinghy.cis.ohio-state.edu (Jeff Martens) Newsgroups: comp.sys.amiga.tech Subject: Re: Game vs Multitasking Message-ID: <81058@tut.cis.ohio-state.edu> Date: 31 May 90 17:48:01 GMT References: <1990May29.053417.4690@cbnewsm.att.com> <17866@ultima.cs.uts.oz> <5610@netxcom.DHL.COM> Sender: news@tut.cis.ohio-state.edu Reply-To: Jeff Martens Organization: Ohio State University Computer and Information Science Lines: 25 In article <5610@netxcom.DHL.COM> ewiles@netxdev.DHL.COM (Edwin Wiles) writes: >I don't care how good the game is. If it requires me to reboot after >running the game, I won't buy it at all. If it doesn't allow me to >multitask, then it has to be an outrageously good game. I used to feel this way, but now, even if the misbehaving game is outrageously good, I don't want it. Rebooting and reloading all my software takes too much time to go through it for a brief diversion (e.g. a game). Policy: 1) If a game forces a reboot, is copy protected, or interferes with standard multitasking (i.e., it was written by a programmer with a Commodore 64, IBM PC, or Macintosh mentality), don't buy it. 2) If you get a game home, and then find out it forces a reboot, is copy protected, or interferes with standard multitasking, take or send it back to where it came from, and get your money back. I haven't had any trouble getting my money back on the few behavioral problems I've purchased, and would strongly encourage anyone to do the same. Let's get rid of garbage masquerading as Amiga software. -=- -- Jeff (martens@cis.ohio-state.edu) Chemlawn, trademark, suburban distributor of toxic chemicals.