Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!apple!portal!atari!jwt From: jwt@atari.UUCP (Jim Tittsler) Newsgroups: comp.sys.atari.8bit Subject: Re: mouse Message-ID: <2198@atari.UUCP> Date: 27 May 90 13:20:13 GMT References: <1369@lectroid.sw.stratus.com> <3781@jato.Jpl.Nasa.Gov> <1990May24.231339.17036@cbnewsd.att.com> Distribution: usa Organization: Atari Corp., Sunnyvale, CA Lines: 25 njd@cbnewsd.att.com (nick.j.dimasi) writes: >>In article <1369@lectroid.sw.stratus.com> lennox@lectroid.sw.stratus.com (Craig Scott Lennox) writes: >>> >>..... >>mouse is an inverted Trak-ball, it works on a mouse too. I seem to remember >>the left and right directions were reversed which added challenge to the game. >> >I presume you mean that the directions are reversed with the mouse. Missle >Command works just fine (in the proper directions) with the trakball. The >trakball evidently does not signal the computer exactly as the mouse does, >since there is a modification one can make to the trakball so that it can >emulate an ST mouse. (I prefer the trakball with my setup anyway, since my >... No, the directions are correct in Missle Command when using the Atari ST mouse. (I changed the pinout of the ST mouse shortly before release just so that it would be. :-) While the standard Atari Trak-Ball puts out a direction and velocity signal for each axis, the software in Missle Command will also accept the quadrature output of the ST mouse. (The ST however can not accept the dir/velocity, which explains the modification necessary to remove the circuitry inside the Trak-Ball.) Jim Tittsler, Systems Engineer, Atari Corp.