Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uwm.edu!cs.utexas.edu!sdd.hp.com!ucsd!cogsci!micone From: micone@cogsci.ucsd.EDU (Andy Micone) Newsgroups: comp.sys.mac.games Subject: Games & the Interface Message-ID: <145@cogsci.ucsd.EDU> Date: 29 May 90 09:16:26 GMT Reply-To: micone@cogsci (Andy Micone) Organization: University of California, San Diego Lines: 24 Here's my pet peeve, and I'm sharing it on the net to see if I can get feedback from others who share it. I hate games on the Mac that seem to disregard the user-interface completely. For example, I have ancient art of war, and I recently got synchronicity, and these games seem to be direct ports from the PC versions...no menus, klunky inappropiate use of buttons. Call me silly but I bought a mac for the interface and I don't like dropping cash to fuel some programmer who disregards it. If game programs set a precedent for poor regard for the user, won't the disregard spread? Recently I've seen some new games for the mac floating around: two from origins (the tank programming game and something about a galactic trader) and Balance of Power 1990. How closely do these games follow the interface, are they just ports from the PC version (ergo avoidable). Can we rate them? Using the standard grading scale, here's some of my examples: Ancient art of War: C- Synchronicity: B- Theldrow: A- Life and Death: C+ These are just illustrative. What does everyone else think? -- Andy