Path: utzoo!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!mailrus!uunet!samsung!usc!apple!apple.com!chewy From: chewy@apple.com (Paul Snively) Newsgroups: comp.sys.mac.games Subject: Re: Games & the Interface Message-ID: <8447@goofy.Apple.COM> Date: 29 May 90 16:47:07 GMT Article-I.D.: goofy.8447 References: <145@cogsci.ucsd.EDU> Sender: usenet@Apple.COM Organization: Apple Computer, Inc. Lines: 30 In article <145@cogsci.ucsd.EDU> micone@cogsci.ucsd.EDU (Andy Micone) writes: [Lots of stuff about human interface issues deleted] Your best bet for Macintosh games is to get stuff that was originally designed and implemented by Macintosh programmers to run specifically on the Macintosh--and was perhaps then ported to other systems. Pardon my biases, but I think some good examples are: Deja Vu Uninvited Shadowgate Deja Vu II <--- I was the lead programmer on this one, hence the bias. Balance of Power is also quite good--it was a Mac original, too. The Mac version of Wizardry was well done, and Citadel is mildly buggy but has a pretty good interface too. __________________________________________________________________________ Paul Snively Macintosh Developer Technical Support Apple Computer, Inc. chewy@apple.com Just because I work for Apple Computer, Inc. doesn't mean that I believe what they believe, or vice-versa. __________________________________________________________________________