Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!pt.cs.cmu.edu!andrew.cmu.edu!wk0t+ From: wk0t+@andrew.cmu.edu (Wai Sung Kok) Newsgroups: comp.sys.mac.games Subject: review on Halls of Montezuma Message-ID: Date: 31 May 90 06:50:23 GMT Organization: Class of '92, Carnegie Mellon, Pittsburgh, PA Lines: 30 the following is from about a week of playing the game. (1)there is a lack of control over the movement of your unit, what happen is that they always go where you don't want them to go ,like right into an ambush. (2)since the program decide how your unit will move, you can't do simple stuff like bypass or encirclement, e.g. there is 8 hex of desert between your unit and the place you want it to go, the program decide that going through 10 hex of road is faster , without taking into account that an enemy division is sitting on the road., this error usually prove to be fatal. (3)you cannot use your air support to attack enemy unit not in direct contact with your unit. this feature is important to prevent reinforcement from coming up to the frontline. (4)you cannot choose which enemy unit to attack, the program does it for you, which means you can't concentrate all you firepower on just one enemy unit. (5)since you can't control the movement of your units, once they encounter enemy forces, you have only two options ,attack or retreat, there is no way for your to attempt a bypass. I strongly discourage any serious war gamer from buying this game, at the present moment it not up to Squad Leader 's standard ( make by Avalon Hill ). best regards -wai the above are just my opinion and my alone -- time like this I wish I got a PC -- Panzer Battle and American Civil War are also made by the same company using the same game system, so don't waste your money on them