Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!ucsd!ucbvax!van-bc!ubc-cs!alberta!arcsun.arc.ab.ca!calgary!cpsc!sharp From: sharp@cpsc.ucalgary.ca (Maurice Sharp) Newsgroups: comp.sys.mac.games Subject: Re: review on Halls of Montezuma Message-ID: <1990May31.155308.18847@calgary.uucp> Date: 31 May 90 15:53:08 GMT References: Sender: news@calgary.uucp (Network News Manager) Reply-To: sharp@cs-sun-fsd.UUCP (Maurice Sharp) Organization: U. of Calgary, Calgary, Alberta, Canada Lines: 87 In article wk0t+@andrew.cmu.edu (Wai Sung Kok) writes: >the following is from about a week of playing the game. Perhaps you better give it longer !! >(1)there is a lack of control over the movement of your unit, what happen > is that they always go where you don't want them to go ,like right into > an ambush. You clearly do not understand how to play a game at this level of control. I do not have problems with MY units getting ambushed. >(2)since the program decide how your unit will move, you can't do simple stuff > like bypass or encirclement, e.g. there is 8 hex of desert between Same comment as above. I can do all of those things with my battallions. >(3)you cannot use your air support to attack enemy unit not in direct contact > with your unit. this feature is important to prevent reinforcement > from coming up to the frontline. You are examaning the game on the wrong scale. This is a corps level game, not a small unit game. Besides, Tactical Air support is NOT for hitting units that are out of touch. And it can prevent reinforcements, assuming you damage the unit you are hitting. >(4)you cannot choose which enemy unit to attack, the program does it for you, > which means you can't concentrate all you firepower on just one > enemy unit. Yes, the realities of a corps commander pose interesting problems. But those are the realities, so live with them. In fact, it makes it more interesting in some ways. >(5)since you can't control the movement of your units, once they encounter > enemy forces, you have only two options ,attack or retreat, there is > no way for your to attempt a bypass. Not quite true. You can also hold them. >I strongly discourage any serious war gamer from buying this game, at >the present moment it not up to Squad Leader 's standard ( make by >Avalon Hill ). I strongly ENCOURAGE any serious war gamer to buy these. In fact I AM a serious wargamer and I love them. I am glad it is not up to Squad Leader standards (and who died and made them GOD ?). It is NOT a small unit tactics game, it is a corps level command game and does a DAMN good job. In fact, it is better than Squad Leader in terms of completeness and playability. If you do not like the level of command, that is your problem. Please do not slime a game simply because you can not play it effectively. >best regards >-wai >the above are just my opinion and my alone >-- time like this I wish I got a PC -- I play the games on a MAC ! >Panzer Battle and American Civil War are also made by the same company using >the same game system, so don't waste your money on them I have Panzer Battles, it is EXCELLENT ! I have seen Civil War on an Apple II and it is also very challanging. It is a very realistic simulation of the problems of command and control during that period. Having said all that, there are a couple of problems, but SSG is working on them. And if you do not like your units moving in a certain way, use WarPlan to disable divisional objectives, or put in more objectives. maurice sharp P.S. I do NOT work for SSG, I have no relationship with them except as a VERY satisfied customer. (Eagerly awaiting Civil War for the Mac). Maurice Sharp MSc. Student University of Calgary Computer Science Department 2500 University Drive N.W. sharp@cpsc.UCalgary.CA Calgary, Alberta, T2N 1N4 ...!alberta!calgary!sharp