Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!pt.cs.cmu.edu!andrew.cmu.edu!wk0t+ From: wk0t+@andrew.cmu.edu (Wai Sung Kok) Newsgroups: comp.sys.mac.games Subject: Re: review on Halls of Montezuma Message-ID: Date: 31 May 90 21:16:13 GMT References: , <1990May31.155308.18847@calgary.uucp> Organization: Class of '92, Carnegie Mellon, Pittsburgh, PA Lines: 42 In-Reply-To: <1990May31.155308.18847@calgary.uucp> hello, I can see that this is going to be one of those Mac is better than PC type of debate. anyway, if I offend anyone, I am sorry. my point is that if you like to have control over your unit, like in most board game ( not just Squad leader ), than forget about HoM. try this on the Mexico scenario, use your HQ to bring one of your regiment close to your 3rd Div ( the stationary one), then order it to attack the fort that is in the middle of the swamp, you will see your regiment race backward on the road, and try to attack it through the swamp instead of attacking the fort through the city. it is correct to say that the corp commmander does not control the movement of the unit, but there will be time when corp commander will want to give specific movement instruction , like going across desert instead of using the road, don't forget that the quickest way to a place is usually the most heavy guarded as well. on the point about using Tac air on follow up unit, please read up on the US Army Airland Battle 2000 concept, current Nato thinking is to use both Artillery and air support to strike the secondary unit, and you can't do this in HoM, and please don't say that they don't do this in WWII, a wargame should let you try different doctrint. as for why you want to do this ( wasting artillery on secondary unit ), the goal is to weaken them before they reach the front, also to delay their arrival to the front, thereby giving you a better chance for a breakthrough. in all fairness, letting the program decide the movement is a good feature, useful when the unit is doing the standard march up and attack type of stuff, but I wish that SSG could include in a option whereby you can direct the movement of each regiment like the HQ unit, then in those time when you need fine control over their movement , you can use it. anyway, if you like the game , fine. As for me, I will try something else. best regards -wai