Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!uunet!mcsun!isgate!krafla!aries From: aries@rhi.hi.is (Reynir Hugason) Newsgroups: comp.sys.mac.programmer Subject: Re: QuickDraw Scaling Message-ID: <1745@krafla.rhi.hi.is> Date: 1 Jun 90 09:14:01 GMT References: <1861@cybaswan.UUCP> <8476@goofy.Apple.COM> Organization: University of Iceland Lines: 12 > That's a perfectly good way to do it; another is to draw stuff into a > picture, using a picFrame rectangle of some size in the OpenPicture call, > and then drawing the picture with a dstRect rectangle of a different size > in the DrawPicture call. QuickDraw will scale everything in the picture > in such a way as to make the picFrame match the dstRect. Better still - draw everything into an offscreen bitmap and copybits it to the screen. That way you are in complete control of any scaling, etc... and it isn't as slow :-( as PICTs. +++ Mimir (aries@rhi.hi.is) - Aries, Inc.