Path: utzoo!attcan!uunet!wuarchive!brutus.cs.uiuc.edu!apple!apple.com!casseres From: casseres@apple.com (David Casseres) Newsgroups: comp.sys.mac.programmer Subject: Re: QuickDraw Scaling Message-ID: <8505@goofy.Apple.COM> Date: 2 Jun 90 00:37:26 GMT Sender: usenet@Apple.COM Organization: Apple Computer, Inc. Lines: 13 References:<1861@cybaswan.UUCP> <8476@goofy.Apple.COM> <1745@krafla.rhi.hi.is> In article <1745@krafla.rhi.hi.is> aries@rhi.hi.is (Reynir Hugason) writes: > Better still - draw everything into an offscreen bitmap and copybits it > to the screen. That way you are in complete control of any scaling, > etc... and it isn't as slow :-( as PICTs. That works fine if you have enough space in memory for the bitmap, and if you are willing to have all scaling done at the bitmap level. In general this results in some ugly-looking artifacts if the scaling ratio is not a "nice" one, as you can see by using MacPaint and stretching and squashing images on the screen. David Casseres Exclaimer: Hey!