Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!hacgate!ashtate!tomr From: tomr@ashtate (Tom Rombouts) Newsgroups: comp.windows.ms Subject: Advice wanted on Windows prototyping tools Summary: Actor vs. CASE:W vs. Smalltalk/V Keywords: CASE, Actor, Smalltalk Message-ID: <965@ashton.UUCP> Date: 1 Jun 90 18:28:48 GMT Reply-To: tomr@ashton.UUCP (Tom Rombouts) Distribution: usa Organization: Ashton-Tate, Torrance, CA Lines: 35 Now that I have been dragged into the brave new world of Windows 3.0 and its SDK, I am seeking on advice on prototyping tools for Windows. Essentially, I want to be able to grind out a bunch of screens and windows and have people play with them a bit before deciding on a final version (if anything in software is ever final :-) ) and producing the actual C code. I am familar with three tools that might do the job, and will now list my current, perhaps incorrect, impressions of them: Actor: Designed for Windows, very compact code, but will require re-coding for production version. CASE:W: Generates C code based on SDK, but a fairly limited tool, based on a friend who used version 1.20. Smalltalk/V: An established language on a variety of platforms, but may not be usable for production version due to royalty requirements and my desire to use an existing body of C code. (C++: It is my belief that there is not enough Windows C++ code or classes yet available to even consider this.) So, there is what I think at the moment. Any experiences with these out there? Other tools or upgrades I am not familiar with? And what about C libraries like CommonView or XVT? (These claim to work the same on Windows, PM and Mac) Or is that another thread? This would seem appropriate to discuss here, but if I get many direct responses I will post a summary. Tom Rombouts, Torrance Techie Voice: (213) 538-7108