Path: utzoo!utgpu!watserv1!watmath!att!pacbell!pacbell.com!decwrl!ogicse!ucsd!sdcc6!sdcc13!pa2027 From: pa2027@sdcc13.ucsd.edu (Knight 'o Shadows) Newsgroups: comp.sys.amiga Subject: Re: Difficulty in programming Message-ID: <11184@sdcc6.ucsd.edu> Date: 4 Jun 90 07:46:43 GMT References: <2487@zipeecs.umich.edu> <1990Jun2.063414.10292@agate.berkeley.edu> Sender: news@sdcc6.ucsd.edu Organization: University of California, San Diego Lines: 43 In article <1990Jun2.063414.10292@agate.berkeley.edu> laba-1ei@e260-2f (Joseph Chung) writes: >In an IBM (no flames please!), if I want to put a character anywhere on the >screen, I just >1. load a segment register with the segment of the screen. >2. write the proper byte to the screen location (using a simple offset) (In >short, is a basic POKE command!) > >How would you accomplish this in an Amiga? >Let's see. >1. Create my own screen, or should it be my window (damn, where did I put > my copy of NewWindow struct ...) > >The above is just one very tiny example. In short, I would like you to show >me how programming a multitasking system can be *easier* than programming a >monotasking one. > >-jc >-- >Joseph Chung >== You can always find what you're not looking for! == >laba-1ei@web.berkeley.edu Say what??? You're comparing a text environment with a GUI! Let's see you put a character somewhere under Windows or GEM!!! I can do it that easily opening a console window too on the Amiga. You're comparing Apples to Oranges here... Also programming under AmigaDos is inherently multi-tasking. I don't have to worry about multitasking (unless I want too). All I do is write the program without breaking rules, and ta da! it'll multitask. Before you try flaming an architecture, know what you're talking about first!!! thanks, -Brad McQuaid -- Michael Butler - "Water, water everywhere nor any drop to drink"- S.T. Coleridge and Iron Maiden//// Brad McQuaid - When reality obscures your dreams, mind becomes a graveyard of memories, that wander like the lonely breeze... -Fates Warning, No Exit