Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!ucbvax!agate!e260-3c!laba-1ei From: laba-1ei@e260-3c.berkeley.edu (Joseph Chung) Newsgroups: comp.sys.amiga Subject: Re: Multitasking is slower Keywords: games, multitasking Message-ID: <1990Jun5.082227.29350@agate.berkeley.edu> Date: 5 Jun 90 08:22:27 GMT References: <279@smosjc.UUCP> <4039@darkstar.ucsc.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator;;;;ZU44) Reply-To: laba-1ei@e260-3c (Joseph Chung) Organization: University of California, Berkeley Lines: 25 In article <4039@darkstar.ucsc.edu> davids@ucscb.UCSC.EDU (Dave Schreiber) writes: >>NO! For a program to allow multitasking, it has to be "nice". It must own >>and disown the system resources (esp. blitter) using OS calls, and do so >>often enough to allow other tasks a chance to use them. Depending on the > >Are you reading all of the original message? If the machine is in a state >so that the game is going "without anything else running", then there won't >be "other tasks" that demand system resources like the blitter. This >seems fairly self-evident. Hold on a minute. If I want to multitask, I must nicely ASK for resources to be given, therefore incurring an extra overhead. However, if I take over the machine, I TAKE whatever resources I want, bypassng the boss. I have a question here: Does WB count as a process/task? Cuz if it does, then exec must time-slice in order to share it with a running game. No matter how small that slice of time is, it is still taken; otherwise, how will WB know to respond when a mouse is clicked in its domain? -jc -- Joseph Chung == You can always find what you're not looking for! == laba-1ei@web.berkeley.edu