Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!umich!umeecs!gilgalad From: gilgalad@zip.eecs.umich.edu (Ralph Seguin) Newsgroups: comp.sys.amiga Subject: Re: Multitasking is slower Keywords: games, multitasking Message-ID: <2517@zipeecs.umich.edu> Date: 5 Jun 90 14:16:04 GMT References: <279@smosjc.UUCP> <4039@darkstar.ucsc.edu> <1990Jun5.082227.29350@agate.berkeley.edu> Reply-To: gilgalad@eecs.umich.edu (Ralph Seguin) Organization: University of Michigan EECS Dept., Ann Arbor, MI Lines: 41 In article <1990Jun5.082227.29350@agate.berkeley.edu> laba-1ei@e260-3c (Joseph Chung) writes: >I have a question here: Does WB count as a process/task? Cuz if it does, >then exec must time-slice in order to share it with a running game. No >matter how small that slice of time is, it is still taken; otherwise, how >will WB know to respond when a mouse is clicked in its domain? > No. This is wrong. You should not make any assumptions as to how much a process is going to run. A process may be blocking, and thus will never use any CPU time until it is placed back on the ready queue. Please learn about scheduling. Now for my two cents: I absolutely refuse to buy a game that does not work on a hard drive, and does not work on 030. I would definitely prefer it to multitask and release all the resources to the system. All this nonsense about multitasking taking up too much processor time is just that: nonsense. My bet is that the people taking this standpoint really don't know what they are talking about, and furthremore cannot program well either. It doesn't take any more effort to program by C= guidelines, and if you follow them, your game will work on any system. Going directly to hardware or ignoring the guidelines is much harder to debug, makes things incompatable, and basically junk in my opinion. You gain NO speed in ignoring the guidelines. Furthermore, you will NOT get my money! See ya, Ralph >-jc > >-- >Joseph Chung >== You can always find what you're not looking for! == >laba-1ei@web.berkeley.edu gilgalad@dip.eecs.umich.edu gilgalad@zip.eecs.umich.edu gilgalad@caen.engin.umich.edu Ralph_Seguin@ub.cc.umich.edu gilgalad@sparky.eecs.umich.edu USER6TUN@UMICHUB.BITNET Ralph Seguin | In order to get infinitely many monkeys to type 565 South Zeeb Rd. | something that actually makes sense, you need to Ann Arbor, MI 48103 | have infinitely many monkey editors as well. (313) 662-1506