Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!sunybcs!sybil.cs.Buffalo.EDU!dill From: dill@sybil.cs.Buffalo.EDU (Peter Dill) Newsgroups: comp.sys.amiga Subject: Re: Game vs Multitasking Message-ID: <27632@eerie.acsu.Buffalo.EDU> Date: 6 Jun 90 03:04:56 GMT Sender: news@acsu.Buffalo.EDU Organization: SUNY@Buffalo Comp Sci and Mindnumbing Tedium Lines: 75 In article <7958@mirsa.inria.fr> buffa@mirsa.inria.fr writes: >|> Many of my friends bought their amiga only for playing. They even never >|> used the workbench disk. They buy a game, boot and play. When they are >|> fed up they boot another one on their single drive machine, and they >|> don't even know what multitasking mean !!!!!!!! [same author later on] >I've got an HD too, but it seems like your friends are pretty rich. People I >know buy one or two games per months, and that's all their money. They are 15 >years old, and they really don't dream about an HD. In France, the Amiga 500 >are sold in supermarkets. They don't sell HDs, RAM expension boards. They sell >Amiga 500, games, joysticks, Nintendo, etc... > I'm suprised that you didn't guess the causual relationship. If none of the kids' software will run with expanded memory or a hd there isn't much point in them getting them. Besides 2 games a month is $1200 a year, quite a chunk to a hd to say the least. Back when I was in highschool we used to play "B1 Nuclear Bomber" on PETs and it didn't take long before we figured out that if you changed the value of a certian varible you got more bombs or how to substitute teachers names for Russian cites. Computer games can be insidious like that- you start off playing games and before you know it you've learned something and might even start programming. However the type of games that you describe that require you to boot off them and reboot when exiting completely insulate the user from computer and they don't learn anything about the computer beyond the boot sequence- not about the os, or the cli or windowing interfaces. Consequently they never progress and "learn what multi-tasking means" as you say. In contrast here where hog-the-machine games are less popular I don't know anyone who just boot game disks. Even if they never had the intention of programming when they bought the computer , they've learned about fractles, file formats and editors. >I wasn't talking especially about you. (I don't even know you), I was talking >about the feelings I've got when I read some of the messages here (like, >yesterday night, I was compiling... and so on.) > My point: if the nature of certain games didn't prevent many users from using pd games, looking at the source and maybe trying a few things of their own you wouldn't find the idea of people using compilers so wildly improb- able. Back to your original advice to developers about not being overly concern- ed about making nice games. This kind of thinking will cost them customers and not gain them much. I usually have an editor open and iconified, and vt1002.6 open and iconified and some files in a recoverable ram disk. When I play a game I'd like to play it for a while and then exit it and get back to work. If I have to boot off the disk and worry about losing my rrd I'm less likely to play it. So if some asks me "what to you think of Pioneer Plague, Rocket Ranger and Thexder" I'd say there alright games but I don't use that much because they're too much of a hassle and the author is likely to lose a sale. Had "Shufflepuck Cafe" been a `nice' game I would have bought it instead of leaving it at the dealer's. Seeing as mag reviews mention how well a game fits into the enviroment, an author who doesn't take some steps to accomodate this will get bad word-of-mouth. Further I'd be suspicious of a program that wasn't nice. How in the world do you debug a program that bypasses the os? A bunch of #ifdef DEBUGs? If the author couldn't figure out how to allow the user to use a harddisk for the program files or how to free all the memory the program allocates do I really want to risk $40-$50 on the rest of his programming skill? I can understand arcade style games needing a lot of cycles but is it that much effort to have the "pause game" button reenable multi-tasking? My guess is that the short amount of time it took to do this would be recouped in greater sales. So to sum up: non-nice games- they're bad, bad; Dan Quayle- still gaining acceptance; boot-requring programs- not gonna buy: naa gaa baa; multi-taking? its good! good!; stay the course; a 1000 points of light; stay the course. Peter Dill dill@cs.buffalo.edu "Never send a monster to do the work of an evil genius"