Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga Subject: Re: Game vs Multitasking Message-ID: <18368@well.sf.ca.us> Date: 6 Jun 90 07:41:31 GMT References: <9006010158.AA01507@jade.berkeley.edu> <18302@well.sf.ca.us> Lines: 16 deven@rpi.edu (Deven T. Corzine) writes: >The key is to think ahead. If you can run an application on a 512K >machine, all the better. [what about the original 256K A1000? ;-)] >However, it is a poor idea indeed to *assume* the configuration of the >least common denominator... In a few years, you can be pretty sure a >512K A500 will NOT be the most common configuration, just as the old >256K A1000 is by no means common now. You *assume* that you will be running on a minimal configuration. You then *check* to see if your assumptions are wrong. Where you find extra capability, you can use it, but making the assumption that those extra features will be there is dumb - unless your application specifically demands it. -- Mike Farren farren@well.sf.ca.us