Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!sun-barr!newstop!sun!stpeter.Eng.Sun.COM!cmcmanis From: cmcmanis@stpeter.Eng.Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga Subject: Re: Difficulty in programming Message-ID: <136762@sun.Eng.Sun.COM> Date: 6 Jun 90 19:14:08 GMT References: <2487@zipeecs.umich.edu> <1990Jun2.063414.10292@agate.berkeley.edu> <20990@estelle.udel.EDU> <1990Jun4.191035.12599@watdragon.waterloo.edu> <1990Jun5.084107.162@agate.berkeley.edu> Sender: news@sun.Eng.Sun.COM Organization: Sun Microsystems, Mt. View, Ca. Lines: 26 In article <1990Jun5.084107.162@agate.berkeley.edu> (Joseph Chung) writes: >When I first bought the Amiga, I faced one of my steepest learning curves. >But hey, maybe I just find this type of programming harder. I didn't know >all of you had such an easier time learning to program it (compared to a few >of the aforementioned systems). >So what's wrong here ?? :) It is all relative to what you have done before. Is there really a lot of difference be learning that poking addresses X, Y, and Z will put a C64 into Hi-res color mode, versus calling function OpenScreen() with parameters X, Y, and Z will get you an Amiga Screen in Hi-res color mode? If you learn how to program on a PC maybe it is tougher than if you learned how to program on a window based box. I think a lot of people took offense at the implication in your message that the Amiga was _gratuitously_ harder to program. Meaning that for some reason the designers had made up a bunch of rules on programming just to make it harder to program. This was of course not the case and everyone let you know what they thought. -- --Chuck McManis Sun Microsystems uucp: {anywhere}!sun!cmcmanis BIX: Internet: cmcmanis@Eng.Sun.COM These opinions are my own and no one elses, but you knew that didn't you. "I tell you this parrot is bleeding deceased!"