Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga Subject: Re: Game vs Multitasking Message-ID: <18390@well.sf.ca.us> Date: 7 Jun 90 06:50:02 GMT References: <3930@darkstar.ucsc.edu> <7934@mirsa.inria.fr> <1990Jun1.174404.1378@kth.se> <15397@s.ms.uky.edu> <7959@mirsa.inria.fr> Distribution: comp Lines: 21 buffa@sardaigne.inria.fr (Michel Buffa) writes: >In conclusion: if a game is really good and if it is necessary due to memory >limitation or other reasons that it can't exit cleanly, can't be installed on >HD, that's OK. IF you can prove to me that it is necessary, THEN I will agree that it might be o.k. But so far, nobody has. Show me one game which honestly requires those limitations, and give me a sensible and realistic explanation of why it does, and I might accept it. But again - I have been programming games for 12 years now. I have seen NO game on the Amiga which I could not reproduce in a multitasking (mostly), hard-drive friendly, OS friendly, not-need-a-reboot fashion. ESPECIALLY when you consider that you can, as a matter of practical fact, take over the entire box and still have all of the other benefits mentioned. I've gotten very tired of some programmer's self-serving disclaimers. As far as I can tell, it's more laziness than reason which they are serving. We are all human, and I've done my share of lazy programming and sloppy practice - but that does not make it either right or desirable. -- Mike Farren farren@well.sf.ca.us