Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!ucsd!swrinde!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga Subject: Re: Game vs Multitasking Message-ID: <18391@well.sf.ca.us> Date: 7 Jun 90 06:56:12 GMT References: <3930@darkstar.ucsc.edu> <7934@mirsa.inria.fr> <2214@dftsrv.gsfc.nasa.gov> <1990Jun5.163903.9695@hod.uit.no> Distribution: comp Lines: 20 borgen@sfd.uit.no (Borge Nost) writes: >According to Jez San (Starglider I & II, general 3D wonder-programmer :-) >there is a very good reason for killing the OS: memory. [...] If you make >a game for the ST that uses all available memory, then something will have >to be let out of the amiga version (if it is going to fit in 512K Amigas), >and ST-owners will say that the Amiga is an inferior machine. Well, you know what they say about sticks and stones :-) Besides, I don't buy his argument. IF you are multitasking-friendly, THEN it is not necessary for your entire game to fit into 512K at the same time - you can keep unneeded parts out on the disk, and load 'em in when required. Sure, it's a little clunky, but properly managed, it's hardly noticable. If you throw out the OS, though, you're up the creek without the paddle, and limited exactly to what you can fit into that 512K. Seems like a bad choice to me. In short, it's a good excuse, but a bad reason :-) -- Mike Farren farren@well.sf.ca.us