Path: utzoo!attcan!uunet!aplcen!samsung!umich!mailrus!uwm.edu!ux1.cso.uiuc.edu!iuvax!silver!amhartma From: amhartma@silver.ucs.indiana.edu (Andy Hartman (Amiga Man)) Newsgroups: comp.sys.amiga.games Subject: Re: Rogue Keywords: Rogue Message-ID: <46643@iuvax.cs.indiana.edu> Date: 4 Jun 90 18:31:44 GMT References: <1672@lpami.wimsey.bc.ca> <13227@wpi.wpi.edu> Sender: root@iuvax.cs.indiana.edu Organization: Indiana University, Bloomington IN. Lines: 31 In article <13227@wpi.wpi.edu> northrup@wpi.wpi.edu (Jim Northrup) writes: >Not that I'm advocating piracy, but what should he do if the game is >no longer in print? If, hypothetically, the game no longer exists as >a buy-able product, then what choice does he have but to obtain a copy >in other ways? And given this hypothetical situation, who would get >hurt by the copying? It's not like the company lost a sale, seeing as >how they don't sell it any more. > >Just curious, because I haven't seen a copy of Rogue on a store shelf >for years now. >-- >Jim Northrup northrup@wpi.wpi.edu >Assistant Professor, Mathematical Sciences WPI, Worcester MA 01609 Just because a company went out of business doesn't mean that the writers still don't deserve their money. Games are always available somehow (buy them from a mail order house or buy them from someone else.) At any rate, piracy is ILLEGAL. I'm not getting up on a soapbox, but if you want to take the risk, that's up to you, but I didn't pay $2,000 so the FBI can take away my 2000 when they find out that I copied the game "XYZ" or something. Take it for what it's worth. AMH * Andy Hartman | I'd deny half of this crap anyway!| /// * Indiana University |-----------------------------------| /// *++Construction++++++| amhartma@silver.ucs.indiana.edu | \\\/// *+++++++Zone+++++++++| AMHARTMA@rose.ucs.indiana.edu | \XX/