Path: utzoo!utgpu!news-server.csri.toronto.edu!clyde.concordia.ca!uunet!samsung!zaphod.mps.ohio-state.edu!van-bc! From: lphillips@lpami.wimsey.bc.ca (Larry Phillips) Newsgroups: comp.sys.amiga.games Subject: Re: Rogue Keywords: Rogue Message-ID: <1681@lpami.wimsey.bc.ca> Date: 3 Jun 90 22:47:33 GMT Lines: 28 Return-Path: To: van-bc!rnews In <13227@wpi.wpi.edu>, northrup@wpi.wpi.edu (Jim Northrup) writes: >In article <1672@lpami.wimsey.bc.ca> lphillips@lpami.wimsey.bc.ca (Larry Phillips) writes: >>Lovely. Can I paraphrase this? >>"I'm not going to help steal it, because I don't know how." >> >>Yes, find one in a store and buy it. If you can't find one in a store, find >>someone who _owns_ it, and offer to buy it. Barring all this, make do with Hack >>or Larn or Moria. > >Not that I'm advocating piracy, but what should he do if the game is >no longer in print? If, hypothetically, the game no longer exists as >a buy-able product, then what choice does he have but to obtain a copy >in other ways? And given this hypothetical situation, who would get >hurt by the copying? It's not like the company lost a sale, seeing as >how they don't sell it any more. Well, I don't know what you would do, but I would probably play Hack instead. _Someone_ owns the rights to the game, whether it is for sale or not. -larry -- The raytracer of justice recurses slowly, but it renders exceedingly fine. +-----------------------------------------------------------------------+ | // Larry Phillips | | \X/ lphillips@lpami.wimsey.bc.ca -or- uunet!van-bc!lpami!lphillips | | COMPUSERVE: 76703,4322 -or- 76703.4322@compuserve.com | +-----------------------------------------------------------------------+