Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!snorkelwacker!bloom-beacon!eru!luth!sunic!tut!nn86302 From: nn86302@tut.fi (Niilo Neuvo) Newsgroups: comp.sys.amiga.games Subject: Re: Xenon II Message-ID: Date: 6 Jun 90 11:08:00 GMT References: <27190@masscomp.ccur.com> <1990May25.154156.24591@nada.kth.se> <7409@ucdavis.ucdavis.edu> <1990May26.074300.7173@nada.kth.se> <5569@hub.ucsb.edu> Sender: News@tut.fi Organization: Tampere U of Technology, Finland Lines: 21 In-reply-to: 6600mict@ucsbuxa.ucsb.edu's message of 31 May 90 01:49:36 GMT In article <5569@hub.ucsb.edu> 6600mict@ucsbuxa.ucsb.edu (Mark Rigby) writes: > Level 5 on Xenon II? So what. I solved it and got > to level 4 a second time before I got bored. No, I > did not use a trainer! I did use an auto-fire > joystick, though. Without one, the final challenge > monster is impossible. No it's not. Try drilling a hole on your table and placing an 'arcade' button in the hole and screw the joystick on the table as well. It's a lot better than holding the joystick on your hand. I simply couldn't get past the last monster without doing that. Couldn't tap fast enough. Did you notice that the monsters are twice as tough after level 5 when the game starts again. Try killing the beast on level 5 (or is it 10) after the monsters have been boosted up. -- NN NN NN NN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNN N NN N NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN N NN N NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNNNN NN NN NN NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN