Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!brutus.cs.uiuc.edu!psuvax1!husc6!m2c!wpi!northrup From: northrup@wpi.wpi.edu (Jim Northrup) Newsgroups: comp.sys.amiga.games Subject: Re: Rogue Message-ID: <13291@wpi.wpi.edu> Date: 6 Jun 90 12:37:56 GMT References: <2013@mindlink.UUCP> Reply-To: northrup@wpi.wpi.edu (Jim Northrup) Organization: Worcester Polytechnic Institute, Worcester ,MA Lines: 22 In article <2013@mindlink.UUCP> a309@mindlink.UUCP (George Lin) writes: >> northrup@wpi.wpi.edu writes: >> hurt by the copying? It's not like the company lost a sale, seeing as >> how they don't sell it any more. >Well, if you can't find a used one, then you're out of luck. >Supposed you copied it... Supposed lots&lots&lots of people copied it. >If the author (or whoever holds rights to the game) wanted to produce the game >again, it wouldn't be able to finacially, because there would >be no market for it (the market would be saturated). Actually, this topic has mostly moved to e-mail, but just out of curiosity: Does anybody know of any _games_ that stopped being produced, disappeared from the shelves, and then started to be produced again, as George describes? The only example I can think of was the "Golden Oldies" bundle, where they took some REAL old games (Pong, Eliza, etc) and distributed them in one package. If it's an unheard of phenomenon, then the guy who wanted Epyx's Rogue really is out of luck, eh? -- Jim Northrup northrup@wpi.wpi.edu Assistant Professor, Mathematical Sciences WPI, Worcester MA 01609